Dear bg community, dear visitors,

the entire bg2 team wishes you all a happy and joyous 4th of July.

As has become customary, we also have some news on the development of bg2 to go along with this.

Most importantly, you can look forward to a much more comprehensive news post in the near future, that will outline our plans for the next major bg2 release, currently titled bg2 2.0b, with which we hope to get a big step closer to our goal of recreating the small-scale skirmish warfare that made up much of the AWI, in a manner that combines historical accuracy, an immersive atmosphere, and competitive multiplayer gameplay; and that will show you some of the content already done, or currently in the works, for that release.

We have somewhat recently added a new member to our team - Dain, who will be helping us mostly with skins, and also with some animation work, and whom some of you might know from his modding work on mount and blade. Please give him a warm welcome, and you can expect us to showcase some of his work fairly soon.

Also, while not part of the offical bg2 development team effort, I'd also like to use this post to express our thanks and gratitude to HairyPotter, creator of bg2ALT (http://bg2alt.ath.cx/), who has recently come forward and offered to help us in porting bg2 over to the orange box SDK. This assistance, and his other contributions to bg2, including his popular bg2ALT modification, are greatly appreciated.

Finally, I'd like to make you all aware that BGL, the long-time league for bg1, has just started up again for bg2, with the American division scheduled to play their first matches this coming sunday, July 6th. A big thank you to Slash and the BGL crew for bringing the BGL back. Head over to their site (http://www.battlegroundsleague.com) or their forums (http://forums.bgmod.com/index.php?showforum=50) to find out more.

Posted July 4, 2008

The BG2 gaming community has recently come together to form a European league. The Royal Battlegrounds League will be playing their first season over 10 weeks beginning in mid January using version 1.1b. The map pool already looks good with Freeman’s Farm. This historically inspired map takes in part of the Saratoga Campaign where the fighting hung in the balance through farm buildings and the British redoubt. This map will be joined by Woodlands and Pine Barrens both fantastic skirmish scenarios.

Teams will consist of 5 players in a ‘capture the flag’ game. The league will be run and administered by experienced European players on the www cupwars.com site. This will allow individuals to comment on matches, upload media and follow results. Any additional teams wishing to sign up are still at liberty to do so via the site.


Original artical can be read here.

Posted January 4, 2008

Happy New Year to everyone! We here at the Battle Grounds are currently working on numerous things. As I type this, Gecko is updating the page, Postal Dude and Nathan Hale are working to make the gunfire sound more menacing, and countless people are working to get new screen shots of the game. Feel free to get your own and post them onto the forum.
Unfortunately, our modeler, Roska, broke his hand recently, and we wish him a speedy recovery.
As usual, we are looking for talented modelers, skinners, animators, and mappers, and we of course can always use people who are talented in any gaming related field. Be sure to send a message to myself (Forlorn Hope) if you are interested in helping out.
Here's for a productive 2008!

Posted January 2, 2008

After much hard work, coding, blood, sweat and tears the new Battle Grounds website has finally launched. Over the comming weeks we will be adding new articles relating to the current state of The Battle Grounds (as opposed to the rather out dated content we have at the moment).

Be sure to check back soon, we have a big announcement lined up relating to BG for Half-Life 1.
If you have any comments on our new site please drop us a post in the forums

Posted November 29, 2007

Once again it is time for a new release. The major updates in 1.1b are new voicecomms (not just new recordings, although we have that too), new melee code, a working Linux server (unless something odd happened since testing) and various new maps. See changelog for more details.

Windows client/server installer (272 MiB)
Main Mirror

Important note for server administrators
Remove 1.0b before installing 1.1b.

We've fixed the players launching into air bug by removing the .phy model for the bullet. This means that you can't simply install 1.1b over 1.0b. You should delete 1.0b first (keep any extra maps and whatnot) before installing 1.1b. It's also a good idea for the simple reason that a lot of the directory structure has changed which means less disk space used compared to overinstall (duplicate files etc). Of course, you can simply delete the phy model aswell (models/game/bullet.phy IIRC).

Zip - client and server (windows/linux) (355 MiB)
Main Mirror

Source code (18.6 MiB)
Main Mirror

Posted October 4, 2007